Natalia Shilimina
Natalia Shilimina
Senior 3D Environment Artist at Wargaming
Belgrade, Serbia

Summary

Senior Environment / Level Artist with 8+ years of experience in AAA and mid-scale projects
including Call of Duty: Modern Warfare 2 (Remastered), Call of Duty: Modern Warfare 3, Call of Duty: Black Ops 7, SnowRunner, Armored Warfare, and Ram Pressure.
Specialized in creating immersive, optimized environments that balance artistic vision with technical performance.

I cover the full environment pipeline - from blockouts and modular kits to asset requests, optimization, and final release - ensuring levels are both visually compelling and performant.
I collaborate daily with level design, art direction, and tech art to maintain consistency, meet creative goals, and achieve performance benchmarks.

Core Skills:
Level & Environment Art (blockouts, composition, storytelling)
3D Modeling (Maya)
Texturing (Substance Painter, Substance Designer)
Optimization (LODs)
Engines: Unreal Engine 5 & proprietary engines
Cross-team collaboration

Resume PDF

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Skills

3D ModelingUV MappingTexture BakingPBR TexturingLevel ArtLevel Design

Software proficiency

Photoshop
Photoshop
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Houdini
Houdini
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
3DCoat
3DCoat
Illustrator
Illustrator

Productions

    • Video Game
      WOT HEAT
    • Year
      2026
    • Role
      3D Environment Artist/Level Artist
    • Company
      Wargaming
    • Video Game
      Call of Duty: Black Ops 7
    • Year
      2025
    • Role
      3D Environment Artist/Level Artist
    • Company
      Room 8 Studio
    • Video Game
      Call of Duty: Modern Warfare III
    • Year
      2023
    • Role
      3D Level Artist/3D Environment Artist
    • Company
      Room 8 Studio
    • Video Game
      Call of Duty: Modern Warfare II
    • Year
      2022
    • Role
      3D Level Artist/3D Environment Artist
    • Company
      Room 8 Studio
    • Video Game
      Medal of Honor: Above and Beyond
    • Year
      2020
    • Role
      3D Level Artist
    • Company
      Room 8 Studio
    • Video Game
      SnowRunner
    • Year
      2020
    • Role
      3D Level Artist
    • Company
      Sunstrike Studios
    • Video Game
      Armored Warfare
    • Year
      2015
    • Role
      Texture Artist
    • Company
      SunStrike Studios
    • Video Game
      Ram Pressure
    • Year
      2020
    • Role
      Texture Artist
    • Company
      SunStrike Studios

Experience

  • Senior 3D Level Artist / 3D Environment Artist at Wargaming WOT HEAT
    Belgrade, RS
    March 2024 - Present

    - Created high-quality 3D assets and level art from the blockout stage to the final polishing that works within technical constraints;

    - Communicated directly with the art lead and art director, discussed the tasks and proposed solutions;

    - Analyzed and optimized nearly finished environments and ensured compliance with visual requirements.

    - Ensured the visual quality of each asset through tuning, bug fixing, and testing in the Engine;

  • 3D Level Artist / 3D Environment Artist at Room 8 Studio
    Yerevan
    May 2021 - January 2024

    - Created AAA 3D art from the blockout stage to the final polishing that works within technical constraints;

    - Experienced the entire game environment creation pipeline: 3D modeling, texture masks creation, layered material set up, decorated and customized environment, optimized art, and fixed bugs;

    - Integrated finished quality assets into the levels;

    - Communicated directly with the art lead, discussed the tasks and proposed solutions;

    - Analyzed and optimized nearly finished environments and ensured compliance with visual requirements.

    - Collaborated with artists, engineers, and designers to ensure effective integration of art and game design;

    - Ensured the visual quality of each environment through tuning, bug fixing, and play-testing;

    - Maintained level optimization.

    - Took part in the development of Call of Duty Modern Warfare II (remastered).

  • 3D Level Artist at SunStrike Studios
    Saint-Petersburg
    January 2021 - May 2021

    - Communicated directly with the client, discussed the tasks and proposed solutions;

    - Participated in the creation of ideas and plans for locations;

    - Integrated assets into levels;

    - Worked closely with the art lead and the game designer to create 3D content that visualizes the vision of the game;

    - Collaborated with team members to cope with technology difficulties.

    -Props placement, terrain sculpting

  • Texture Artist (Game Graphics) at SunStrike Studios
    Saint-Petersburg, Russia
    August 2018 - January 2021

    Texture Artist (Game Graphics)

    -Creating hand-drawn (style hand painted) textures of characters and objects.

    -Create PBR textures (Substance painter).

    -Creation of procedural textures (Substance designer).

    -Sculpting (Z-brush)

    -Modeling (Autodesk Maya)