Senior Environment / Level Artist with 8+ years of experience in AAA and mid-scale projects
including Call of Duty: Modern Warfare 2 (Remastered), Call of Duty: Modern Warfare 3, Call of Duty: Black Ops 7, SnowRunner, Armored Warfare, and Ram Pressure.
Specialized in creating immersive, optimized environments that balance artistic vision with technical performance.
I cover the full environment pipeline - from blockouts and modular kits to asset requests, optimization, and final release - ensuring levels are both visually compelling and performant.
I collaborate daily with level design, art direction, and tech art to maintain consistency, meet creative goals, and achieve performance benchmarks.
Core Skills:
Level & Environment Art (blockouts, composition, storytelling)
3D Modeling (Maya)
Texturing (Substance Painter, Substance Designer)
Optimization (LODs)
Engines: Unreal Engine 5 & proprietary engines
Cross-team collaboration
- Created high-quality 3D assets and level art from the blockout stage to the final polishing that works within technical constraints;
- Communicated directly with the art lead and art director, discussed the tasks and proposed solutions;
- Analyzed and optimized nearly finished environments and ensured compliance with visual requirements.
- Ensured the visual quality of each asset through tuning, bug fixing, and testing in the Engine;
- Created AAA 3D art from the blockout stage to the final polishing that works within technical constraints;
- Experienced the entire game environment creation pipeline: 3D modeling, texture masks creation, layered material set up, decorated and customized environment, optimized art, and fixed bugs;
- Integrated finished quality assets into the levels;
- Communicated directly with the art lead, discussed the tasks and proposed solutions;
- Analyzed and optimized nearly finished environments and ensured compliance with visual requirements.
- Collaborated with artists, engineers, and designers to ensure effective integration of art and game design;
- Ensured the visual quality of each environment through tuning, bug fixing, and play-testing;
- Maintained level optimization.
- Took part in the development of Call of Duty Modern Warfare II (remastered).
- Communicated directly with the client, discussed the tasks and proposed solutions;
- Participated in the creation of ideas and plans for locations;
- Integrated assets into levels;
- Worked closely with the art lead and the game designer to create 3D content that visualizes the vision of the game;
- Collaborated with team members to cope with technology difficulties.
-Props placement, terrain sculpting
Texture Artist (Game Graphics)
-Creating hand-drawn (style hand painted) textures of characters and objects.
-Create PBR textures (Substance painter).
-Creation of procedural textures (Substance designer).
-Sculpting (Z-brush)
-Modeling (Autodesk Maya)